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Room Design default sol

The default design

The Room Designer can be accessed by typing "/design" in the chat. It was made available at July 24, 2013 and is currently in Beta 0.2

Features[]

  • File
    • New - Resets design room to default room. Starts a new project.
    • Open - Opens any saved designs.
    • Save - Save design.
    • Save As... - Save design as a different file.
    • Preview - Test the map.
    • Publish - Allow other users to enter your designed world. Paid feature.
  • Edit
    • Elevation Map
Settings
Seed - Value determines a random set pattern for which areas will be elevated. (0-999)
Loops - Value determines total amount of areas to be elevated (0-99), 0 is only water and 99 is mountainous.
Blur - Value determines the concentration of each elevation (1-3), 1 is rough and 3 is smooth.
    • Ground Texture
Color - The first color is the primary foundation of the landscape. The second color is for the leafy textures that cover the landscape. Colors can also be manipulated through hexadecimal values.
Seed - Value determines a random set pattern for which areas will be textured (0-999)
Loops - Value determines total amount of areas to be textured (0-50), 0 is clear and 50 is dense.
Lighten - Value determines the brightness and saturation of the ground. (0-99)
    • Environment
Sky - Select a Skybox, as seen in existing locations.
Ground Stencil - Select the foundation texture, as seen in existing locations.
    • Trees
Quantity - Total amount of selected trees will appear. (0-40)
Seed - Value determines a random set pattern for which areas will have trees. (0-999)
Color - Color the parts of the trees. Colors can also be manipulated through hexadecimal values.
    • Rocks and Plants
Quantity - Total amount of selected rocks or plants will appear. (0-40)
Seed - Value determines a random set pattern for which areas will have objects. (0-999)
Color - Color the parts of the rocks or plants. Colors can also be manipulated through hexadecimal values.
    • Random Mobs - Select up to 4 MOB types that have existed in other locations. Bosses, static enemies, and mobs found only in dungeons are not available.
    • Preset - Select from basic designs that appear to be based on existing locations.
  • View
    • Design - Go to camera mode, using the same mouse functions as /camera.
    • Character - Play your map, using your character and regular control scheme.
    • Stats - View total objects, vertices, and polygons used.

Objects[]

These objects can be seen in regular locations.

Design structures sol
Name Image Limit

Square Dimensions

Maximum Height

Rotation Alternate Color Object Cost Vertices Polygons
Spawnpoint
Spawnpoint sol
1 5 255 N/A N/A 1 225 360
Tavern
Tavern sol
10 5 255 0-360 Full Rotation Moonlit 5 1196 2213
Windmill
Windmill sol
10 5 255 0-360 Full Rotation Moonlit 2 694 1214
Road
Road sol
5 2x? N/A N/A Moonlit (Length - 1) (327*Length) (181*Length)
Coliseum
Coliseum sol
(4) 23 255 0-360 Full Rotation Moonlit 1 2300 4594
Stonehenge
Stonehenge sol
5 17 255 0-360 Full Rotation N/A 1 1968 2980
Castle Wall
Wall sol
15 3 N/A 0-315 45 degree intervals Invert 1 223 428
Gatehouse
Gatehouse sol
10 3 N/A 0 or 90 degrees Invert 1 406 744
Round Tower
Round Tower sol
15 3 N/A N/A Invert 1 209 400
Square Tower
Square Tower sol
15 3 N/A N/A Invert 1 331 652
Bridge
Bridge sol
15 5 65 0 or 90 degrees Invert 1 420 786
Pine Tree
PineTree sol
40 1 N/A N/A Any 2 301 318
Oak Tree
OakTree sol
40 1 N/A N/A Any 2 292 434
Banyan Tree
BanyanTree sol
40 1 N/A N/A Any 2 180 282
Palm Tree
PalmTree sol
40 1 N/A N/A Any 2 116 162
Vine
Vine sol
40 1 N/A N/A Any 2 85 128
Plants
Plant sol
40 1 N/A N/A Any 1 429 312
Rock
Rock sol
40 3 N/A N/A Any 1 40 62
Total N/A N/A 55 255 N/A Any 250 65000 65000

Images[]

Bugs[]

  • Crashes when environmental objects (tree, vines, etc.) cannot fit in the amount of land provided (via Elevation Map).
  • If the color of rocks are changed then it will carry over to standard gameplay when you exit.
  • The design view camera will randomly freeze and no longer allow you to edit the map until you reset the game.
  • Structures may float if surrounding objects have significant differences in height.
Messy sol
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