The Room Designer can be accessed by typing "/design" in the chat. It was made available at July 24, 2013 and is currently in Beta 0.2
Features[]
- File
- New - Resets design room to default room. Starts a new project.
- Open - Opens any saved designs.
- Save - Save design.
- Save As... - Save design as a different file.
- Preview - Test the map.
- Publish - Allow other users to enter your designed world. Paid feature.
- Edit
- Elevation Map
- Settings
- Seed - Value determines a random set pattern for which areas will be elevated. (0-999)
- Loops - Value determines total amount of areas to be elevated (0-99), 0 is only water and 99 is mountainous.
- Blur - Value determines the concentration of each elevation (1-3), 1 is rough and 3 is smooth.
- Settings
- Ground Texture
- Color - The first color is the primary foundation of the landscape. The second color is for the leafy textures that cover the landscape. Colors can also be manipulated through hexadecimal values.
- Seed - Value determines a random set pattern for which areas will be textured (0-999)
- Loops - Value determines total amount of areas to be textured (0-50), 0 is clear and 50 is dense.
- Lighten - Value determines the brightness and saturation of the ground. (0-99)
- Environment
- Sky - Select a Skybox, as seen in existing locations.
- Ground Stencil - Select the foundation texture, as seen in existing locations.
- Trees
- Quantity - Total amount of selected trees will appear. (0-40)
- Seed - Value determines a random set pattern for which areas will have trees. (0-999)
- Color - Color the parts of the trees. Colors can also be manipulated through hexadecimal values.
- Rocks and Plants
- Quantity - Total amount of selected rocks or plants will appear. (0-40)
- Seed - Value determines a random set pattern for which areas will have objects. (0-999)
- Color - Color the parts of the rocks or plants. Colors can also be manipulated through hexadecimal values.
- Random Mobs - Select up to 4 MOB types that have existed in other locations. Bosses, static enemies, and mobs found only in dungeons are not available.
- Preset - Select from basic designs that appear to be based on existing locations.
- View
- Design - Go to camera mode, using the same mouse functions as /camera.
- Character - Play your map, using your character and regular control scheme.
- Stats - View total objects, vertices, and polygons used.
Objects[]
These objects can be seen in regular locations.
Name | Image | Limit |
Square Dimensions |
Maximum Height |
Rotation | Alternate Color | Object Cost | Vertices | Polygons |
---|---|---|---|---|---|---|---|---|---|
Spawnpoint | 1 | 5 | 255 | N/A | N/A | 1 | 225 | 360 | |
Tavern | 10 | 5 | 255 | 0-360 Full Rotation | Moonlit | 5 | 1196 | 2213 | |
Windmill | 10 | 5 | 255 | 0-360 Full Rotation | Moonlit | 2 | 694 | 1214 | |
Road | 5 | 2x? | N/A | N/A | Moonlit | (Length - 1) | (327*Length) | (181*Length) | |
Coliseum | (4) | 23 | 255 | 0-360 Full Rotation | Moonlit | 1 | 2300 | 4594 | |
Stonehenge | 5 | 17 | 255 | 0-360 Full Rotation | N/A | 1 | 1968 | 2980 | |
Castle Wall | 15 | 3 | N/A | 0-315 45 degree intervals | Invert | 1 | 223 | 428 | |
Gatehouse | 10 | 3 | N/A | 0 or 90 degrees | Invert | 1 | 406 | 744 | |
Round Tower | 15 | 3 | N/A | N/A | Invert | 1 | 209 | 400 | |
Square Tower | 15 | 3 | N/A | N/A | Invert | 1 | 331 | 652 | |
Bridge | 15 | 5 | 65 | 0 or 90 degrees | Invert | 1 | 420 | 786 | |
Pine Tree | 40 | 1 | N/A | N/A | Any | 2 | 301 | 318 | |
Oak Tree | 40 | 1 | N/A | N/A | Any | 2 | 292 | 434 | |
Banyan Tree | 40 | 1 | N/A | N/A | Any | 2 | 180 | 282 | |
Palm Tree | 40 | 1 | N/A | N/A | Any | 2 | 116 | 162 | |
Vine | 40 | 1 | N/A | N/A | Any | 2 | 85 | 128 | |
Plants | 40 | 1 | N/A | N/A | Any | 1 | 429 | 312 | |
Rock | 40 | 3 | N/A | N/A | Any | 1 | 40 | 62 | |
Total | N/A | N/A | 55 | 255 | N/A | Any | 250 | 65000 | 65000 |
Images[]
Bugs[]
- Crashes when environmental objects (tree, vines, etc.) cannot fit in the amount of land provided (via Elevation Map).
- If the color of rocks are changed then it will carry over to standard gameplay when you exit.
- The design view camera will randomly freeze and no longer allow you to edit the map until you reset the game.
- Structures may float if surrounding objects have significant differences in height.